Blender for Product Design

Learn 3D Modelling using subdivision and sculpting , Character modelling , rigging, pose mode , texturing ,rendering , lighting , camera animation , composting and video editing all under one course. 

LESSONS

60

LANGUAGE

English

PREREQUISITES

None

30,000

Course Overview

Module 1 -Introduction to Blender (7 Sections)

Section 1 – Interface, Navigation, Units

Section 2 – Basic Geometry creation

Section 3 – Grab, Rotate, Scale, Duplicate

Section 4 – Selection & Precision Modeling

Section 5 – 3D Origin & Cursor

Section 6 – Mesh Editing with Vertices / Edges & Faces using Extrude, Inset, Loop

Section 7 – Modifiers – Subdivision, Mirror, Array

Section 1 – Mesh Editing

Section 2 – Transform Orientation, Snapping, Proportional Editing, Empties

Section 3 – Display options

Section 4 – Vertex Groups

Section 5 – Relations & Instancing

Section 6 – Text

Section 7 – Modeling with Curves

Section 8 – Deform Modifiers 

Section 9 – Generative Modifiers

Section 10 – Background Creation

Section 11 – Sculpting – Brushes, Sculpting with Textures

Section 1 – Material Shaders

Section 2 – Shaders using Node editing

Section 3 – Textures

Section 4 – Seams & UV Unwrapping

Section 5 – Texture Painting

Section 1 – World Lighting

Section 2 – Sun, Spot, Area & Point Lights

Section 1 – Understanding Timeline

Section 2 – Automatic Keyframing

Section 3 – Lock Axis while animating

Section 4 – Shape Keys

Section 5 – Graph Editor & F-curves

Section 6 – Camera setup & Animation

Section 1 – Fluid simulation for Liquid, Fire, Smoke

Section 2 – Rigid Bodies

Section 3 – Force Fields

Section 4 – Cloth

Section 5 – Particles

Section 1 – Output parameters

Section 2 – Collating background, character, objects together on the timeline.

Section 3 – Rendering images and animation

Section 4 – Compositing

Section 5 – Adding Sound to Video 

Project Examples