Rhino for Product Design
This is a comprehensive course of Rhino for Product Design and includes 12 projects which will give you a hands-on hold over the software. It is available in English and Hindi. Create, Edit, Analyze, Document, Render and Animate NURBS curves, surfaces, and solids We have created a comprehensive course with projects for you to learn Rhino for Product Design. Rhino is strong in surfaces. We will initially cover the Interface, Navigation and Display to have a base understanding of the software.
The next step is where you will be introduced to Modelling Aids and the understanding between lines, curves, surfaces and solids. Having understood the basics, we will then learn all about curves, surfaces and solids. We will finally learn all about giving dimensions and creating layouts for presentations. This will be followed by understanding of meshes, tools, rendering and animation. To complete your understanding we will then undertake 12 projects together.













Course Overview
Chapter 1 - Interface, Navigation, Display (8 Sections)
Section 1 – Interface
Section 2 – Layer colours
Section 3 – Materials
Section 4 – Hide n lock
Section 5 – Selection
Section 6 – Viewports
Section 7 – Navigation
Section 8 – Basic Edit
Chapter 2 - Modeling Basics (5 Sections)
Section 1 – Modeling Aids
Section 2 – Gumball
Section 3 – Degrees
Section 4 – Precision Modeling
Section 5 – Elevation and CPlane
Chapter 3 - Curve Creation (3 Sections)
Section 1 – Lines
Section 2 – Curves
Section 3 – Circle to Polygon
Chapter 4 - Curve Editing (7 Sections)
Section 1 – Extend Curves
Section 2 – Fillet, Chamfer, Connect Curves
Section 3- Blend Curves
Section 4 – Offset Curves
Section 5 – Curve from 2 Views
Section 6 – Cross Section Profiles
Section 7 – Continue Curve
Chapter 5 - Points from Curves (1 Sections)
Section – Creation of Points from Curves
Chapter 6 - Surface Creation (8 Sections)
Section 1 – Plane
Section 2 – Loft
Section 3 – Sweep1
Section 4 – Sweep2
Section 5 – Revolve and Rail Revolve
Section 6 – Complex Surface creation
Section 7 – Extrude Curves
Section 8 – Patch
Chapter 7 - Curves from Objects (3 Sections)
Section 1 – Project and Pullback
Section 2 – Creation of curves from existing objects
Section 3 – Create and Apply UV Curves
Chapter 8 - Curve Edit Tools (1 Section)
Section – Advanced Editing of Curves
Chapter 9 - Surface Editing (3 Sections)
Section 1 – Fillet, Chamfer, Blend surfaces
Section 2 – Offset Surface
Section 3 – Generate Developable Surfaces
Chapter 10 - Solid Creation ( 2 Sections)
Chapter 11 - Surface Edit Tools ( 2 Sections)
Chapter 12 - Edge Edit Tools ( 2 Sections)
Chapter 13 - Solid Editing (2 Sections)
Section 1 – Boolean Operations
Section 2 – Solid Modifications
Chapter 14 - Solid Edit Tools (2 Sections)
Section 1 – Advanced Solid Tools
Section 2 – Solid Refinement
Chapter 15 - Transformation and Deformation Tools ( 2 Sections)
Section 1 – Transform Operations
Section 2 – Deformation Tools
Chapter 16 - Dimensions & Layouts (2 Sections)
Section 1 – Dimensioning
Section 2 – Layout Management
Chapter 17 - Analyze (2 Sections)
Section 1 – Analysis Tools
Section 2 – Quality Check
Chapter 18 - Mesh (2 Sections)
Section 1 – Mesh Creation
Section 2 – Mesh Editing
Chapter 19 - Tools (2 Sections)
Section 1 – Utility Tools
Section 2 – Advanced Tools
Chapter 20 - Rendering & Animation (2 Sections)
Section 1 – Rendering Basics
Section 2 – Animation Fundamentals